AI Insights · Timothy · July 2024
Top 5 Hack and Slash Apps on Android in Brazil Q2 2024
Explore the performance of the top 5 hack and slash games on the Android platform in Brazil during Q2 2024, including downloads, revenue, and active user trends.
In Q2 2024, Brazil's Android market saw vibrant activity in the hack and slash genre, with notable performances from top apps. The data, provided by Sensor Tower, highlights the trends in downloads, revenue, and weekly active users for the top 5 games in this category.
Solo Leveling:Arise by Netmarble, launched in May 2024, quickly gained traction. The game peaked with 814K downloads in the first week of May, subsequently tapering off to around 10K by the end of June. Revenue started strong at $41.8K in the initial week, gradually declining to $13.4K by late June. Interestingly, weekly active users exhibited resilience, starting at 790K and ending the quarter at 713K.
MARVEL Future Fight, another title from Netmarble, showed a mixed performance. Downloads fluctuated, peaking at 9K in late April and stabilizing around 3.6K by the end of June. Revenue saw a significant spike at $24.2K in the last week of April but settled at around $8.6K by the end of June. Active users remained relatively stable, with a peak of 86K in mid-May and a slight dip to 79K by the end of the quarter.
Legacy of Discord-FuriousWings from Yoozoo, despite no new downloads, maintained steady revenue, peaking at $5.8K in mid-June. Weekly active users, however, showed a decline from 483 in early April to 187 by late June, indicating a decrease in player engagement.
Devil May Cry: Peak of Combat by nebulajoy experienced consistent downloads, averaging around 5-6K weekly, with a notable peak of 8K in mid-May. Revenue had a peak of $4.1K in late April but saw a downward trend, closing at $1.5K by the end of June. Active users remained stable, fluctuating slightly around 58K to 61K throughout the quarter.
Lastly, Honkai Impact 3rd by COGNOSPHERE PTE. LTD. demonstrated a stable user base despite no new downloads. Revenue peaked at $3.3K in late April and then decreased to $772 by the end of June. Active users showed a slight decline from 10.8K in early April to around 7K by the end of June.
For more detailed insights and data on these applications, visit Sensor Tower.